Crimson Worlds Series by Jay Allan
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Crimson Worlds #0.10
Crimson Worlds: War Stories: 3 Crimson Worlds Prequel Novellas
Jay Allan
ON SALE FOR THREE DAYS ONLY: $2.99 (reg. $4.99) All three highly rated Crimson Worlds Prequel novellas, now in one discounted novel-length collection. Over 300,000 Crimson Worlds books sold. Tombstone In the 23rd Century, the Superpowers of Earth fight an unending war for control of occupied space and the vast resources of the colony worlds. Darius Jax is a senior officer and a hero of the Marine Corps, veteran of countless battles fought throughout occupied space. But once he was a raw private fighting his first battle on a planet so deadly, so hellish, its own occupants called it Tombstone. This is his story, before fame, before glory. The fighting on Tombstone is brutal and deadly, and Jax must find his inner strength if he is to survive. As he struggles through an unwinnable war he learns to rely on himself as he never has before, and he begins to understand just what he is - and is not - fighting for. Tombstone is a novella set in the years just before the Third Frontier War and the events described in Crimson Worlds Book I: Marines. Bitter Glory Augustus Garret is the hero of the Alliance, the greatest naval commander in the history of space combat. He leads massive fleets in great battles that decide the fate of millions. But once he was a new captain leading his tiny attack ship on it first mission. The young Garret was a natural genius, driven by uncontrollable ambition and a relentless quest for glory. But war in space is brutal, and the consequences of command decisions can haunt even the strongest commanders. The young Garret will win his glory, but will he be prepared to pay its horrendous cost? The Gates of Hell Elias Holm is the Commandant of the Marine Corps, a hero who has fought a hundred battles all across human-occupied space. He's led massive armies in the most desperate battles mankind has faced. But once he was only a junior captain, thrust into command when a crucial operation went horribly awry. The Second Frontier War had raged for a decade. Throughout human-occupied space, worlds were in ruins, the battlegrounds of the Superpowers' eternal struggle. The climactic battle of the war would be fought on the planet Persis, and Holm and his Marines would have to fight not only the Caliphate's elite Janissary soldiers, but also treachery and betrayal from his own government. The Crimson Worlds Series Crimson Worlds I: Marines Crimson Worlds II: The Cost of Victory Crimson Worlds III: A Little Rebellion Crimson Worlds IV: The First Imperium Crimson Worlds V: The Line Must Hold Crimson Worlds VI: To Hell's Heart Crimson Worlds VII: The Shadow Legions Crimson Worlds VIII: Even Legends Die (April 2014)About the AuthorJay Allan writes science fiction and fantasy from his home in New York City.
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Crimson Worlds #1
Marines
Jay Allan
Book 1 of the bestselling Crimson Worlds series...Erik Cain joined the marines to get off death row. The deal was simple; enlist to fight in space and he would be pardoned for all his crimes.In the 23rd Century, assault troops go to war wearing AI-assisted, nuclear-powered armor, but it is still men and blood that win battles. From one brutal campaign to the next, Erik and his comrades fight an increasingly desperate war over the resource rich colony worlds that have become vital to the economies of Earth's exhausted and despotic Superpowers.As Erik rises through the ranks he finally finds a home, first with the marines who fight at his side and later among the colonists - men and women who have dared to leave everything behind to build a new society on the frontier, one where the freedoms and rights lost long ago on Earth are preserved.Amidst the blood and death and sacrifice, Erik begins to wonder. Is he fighting the right war? Who is the real enemy?Now Included: A sneak peak at Crimson Worlds II: The Cost of Victory. Read the first three chapters, immediately following the end of Marines in this Kindle edition.Crimson Worlds II: The Cost of Victory - Available Now!Tombstone: A Crimson Worlds Prequel - Available Now!Crimson Worlds III: A Little Rebellion - Available Now!Crimson Worlds IV: The First Imperium (March 2013)About the AuthorJay Allan writes science fiction and fantasy from his home in New York City. His works include the bestselling Crimson Worlds series.
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Crimson Worlds #1
Tombstone (crimson worlds)
Jay Allan
In the 23rd Century, the Superpowers of Earth vie for control of occupied space and the vast resources of the colony worlds. Darius Jax is a senior officer and hero of the Marine Corps, veteran of countless battles fought throughout occupied space. But once he was a raw private fighting his first battle on a planet so deadly, so hellish, its own occupants called it Tombstone. This is his story, before fame, before glory. The fighting on Tombstone is brutal and deadly, and Jax must find his inner strength if he is to survive. As he struggles through an unwinnable war he learns to rely on himself as he never has before, and he begins to understand just what he is - and is not - fighting for. Tombstone is a novella of approximately 24,000 words, and prequel to the best-selling Crimson Worlds series, set in the years just before the Third Frontier War and the events described in Crimson Worlds Book I: Marines.
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Crimson Worlds #1
Marines cw-1
Jay Allan
Erik Cain joined the marines to get off death row. The deal was simple; enlist to fight in space and he would be pardoned for all his crimes. In the 23rd Century, assault troops go to war wearing AI-assisted, nuclear-powered armor, but it is still men and blood that win battles. From one brutal campaign to the next, Erik and his comrades fight an increasingly desperate war over the resource rich colony worlds that have become vital to the economies of Earth's exhausted and despotic Superpowers. As Erik rises through the ranks he finally finds a home, first with the marines who fight at his side and later among the colonists - men and women who have dared to leave everything behind to build a new society on the frontier, one where the freedoms and rights lost long ago on Earth are preserved. Amidst the blood and death and sacrifice, Erik begins to wonder. Is he fighting the right war? Who is the real enemy?
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Crimson Worlds #2
The Cost of Victory cw-2
Jay Allan
The Third Frontier War is raging, and all across human-occupied space worlds are burning. Massive fleets struggle for dominance and kilometer-long war ships exchange thermonuclear barrages. Battered in the early years of the war, the Western Alliance is resurgent. The brilliant Admiral Augustus Garret leads the Alliance fleet from victory to victory, taking the war to the very heart of the enemy empires. And on the ground, Colonel Erik Cain, hero of the Marine Corps, leads his crack troops again into combat, seeking the final battle. In the background, the secretive intelligence agencies of the despotic Superpowers plot and scheme, using their own soldiers as pawns in the great game for control of space. But the final battle will be fought in the reddish sands of a backwater world, and the prize will be the staggering secret that has lain hidden in a remote cave for untold centuries. All the Powers struggle for the ultimate victory, but at what cost? The Cost of Victory is the second book in the Crimson Worlds series and the sequel to Marines.
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Crimson Worlds #3
A Little Rebellion cw-3
Jay Allan
Crimson Worlds Book III The Third Frontier War is over, and the Western Alliance is triumphant. All across human-occupied space, colony worlds celebrate the coming of peace. But peace is an elusive dream, and more trouble is brewing. The war was expensive, and the economies of the Superpowers, always fragile, are on the verge of total collapse. The Directorate, the shadowy intelligence organization that has become the true power behind the Alliance government, plans to strip the colonies bare to pay the costs of war. Already, they are tightening their control over the freewheeling colonial governments. And the Marine Corps faces total destruction at the hands of the worst traitor in its history. But the colonists are a different breed than the passive mob on Earth, and they have no intention of meekly surrendering their hard won freedoms. On worlds all across the frontier, plans are hatched and weapons hoarded. And in taverns and meeting halls the words of an ancient text are uttered in hushed tones. A little rebellion, now and then, is a good thing.
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Crimson Worlds #4
Crimson Worlds Collection II
Jay Allan
Books 4-6 of the Crimson Worlds Series (over 275,000 sold) The First Imperium (Crimson Worlds IV) The Alliance and its colonies have called a truce and signed the Confederation Agreement, providing the frontier worlds with guarantees of self-government. No one expects the deal to last, and both sides are preparing for the next showdown. But from the depths of space another challenge is coming, one that will endanger the very survival of mankind and force not just the Alliance and its colonies, but all of the Superpowers, to join forces or face annihilation. The dusty ruins the Alliance discovered on Epsilon Eridani IV were built by an ancient race, eons dead. But their guardians remain, and the disturbance of long silent caves triggered an automated alert, one which has been heard. Erik Cain and his Marines grimly take to the field once again, for what may be their final battle, against the robotic legions of the First Imperium. But facing a ruthless and technologically superior enemy may be easier than learning to fight alongside old enemies. The Line Must Hold (Crimson Worlds V) The robotic legions of the First Imperium burst into human space, destroying everything in their path. Their antimatter-powered fleets drove back the desperately defending human forces, seizing world after world. Directed by the maniacal Regent, the enemy pressed forward with one goal - the destruction of mankind. The Superpowers of Earth, bitter enemies for over a century, have at last banded together to face the threat from outside. Their combined forces have fought stubborn delaying actions to buy time, but they couldn't stop the relentless onslaught. Now the Rim has fallen, and the heart of human space lies before the invaders. On three worlds, mankind will make its stand, and all the power Earth and its colonies can muster has been gathered there. Three worlds - Sandoval, Garrison, and Samvar. The Line. Erik Cain grimly leads his veteran Marines and their new allies to Sandoval, to fight and to hold that world against anything the enemy throws at it. But Cain plans more than just a defense; he intends to annihilate the enemy forces...and he'll sacrifice anything to win the ultimate victory. Even his soul. To Hell's Heart (Crimson Worlds VI) The combined forces of humanity have beaten back the First Imperium invasion. For the first time, the enemy has been defeated in battle. The cost was high in blood and suffering, but the Line held. The heart of human-occupied space has been saved from annihilation. For now. There is little time for the victorious warriors to savor their triumph or mourn their dead. The First Imperium has been driven back, but it has not been defeated. No one expects the fruits of victory to be more than a brief respite. Augustus Garret, Erik Cain, and the rest of the human high command have a decision to make. Do they stand on the defensive, waiting for the massive second invasion they all know will come? Or do they consider another option, one that compels them to face overwhelming odds, and launch a strike that could end the war in one campaign? The attack ship Hornet returned home after a miraculous run through enemy space, and her crew brought with them priceless intelligence…the location of a world of the First Imperium. In the capitals of Earth, the ruling classes call for caution, for the armed forces to stand on the defensive. But on the frontier, Garret and his compatriots are planning something different, and they do not intend to be deterred. They are going to take the war to the enemy. They are going to march into hell’s heart. The Crimson Worlds Series: Crimson Worlds I: Marines Crimson Worlds II: The Cost of Victory Crimson Worlds III: A Little Rebellion Crimson Worlds IV: The First Imperium Crimson Worlds V: The Line Must Hold Crimson Worlds VI: To Hell's Heart Crimson Worlds VII: The Shadow Legions Crimson Worlds VIII: Even Legends Die Coming soon: Crimson Worlds IX: The Fall (The stunning conclusion to the Crimson Worlds Series)
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Crimson Worlds #4
The First Imperium cw-4
Jay Allan
The Alliance and its colonies have called a truce and signed the Confederation Agreement, providing the frontier worlds with guarantees of self-government. No one expects the deal to last, and both sides are preparing for the next showdown. But from the depths of space another challenge is coming, one that will endanger the very survival of mankind and force not just the Alliance and its colonies, but all of the Superpowers, to join forces or face annihilation. The dusty ruins the Alliance discovered on Epsilon Eridani IV were built by an ancient race, eons dead. But their guardians remain, and the disturbance of the long silent caves triggered an automated alert, one which has been heard. Erik Cain and his Marines grimly take to the field once again, for what may be their final battle, against the robotic legions of the First Imperium. But facing a ruthless and technologically superior enemy may be easier than learning to fight alongside old enemies.
Read online